top of page

Beginner's Guide To Atlanteans

 

 

Atlanteans, as the name suggests, are mostly comprised of WATER Atlantean Sea Serpent Type monsters that have the ability to search Sea Serpents to your hand and destroy both face-up and face-down cards on the field. In addition to the Atlanteans, Mermail Abyssmegalo is considered a staple in this deck as he facilitates every one turn kill in this deck and can be searched to your hand with ease. While there are several different combos in this deck, the majority of them end with the Atlantean player summoning multiple copies of Mermail Abyssmegalo and attacking for game. This guide will walk you through the deck's most played cards and shed light on their combos below.

 

Each Atlantean monster gets an effect when sent to the Graveyard for a WATER monster's effect. As such, the deck abuses Mermail Abyssmegalo and Neptabyss The Atlantean Princess to trigger the Atlantean effects to gain mass advantage. 

 

Let's take a look at how the deck functions.

 

The Monsters:

 

Atlantean Dragoons

Level 4 WATER Sea Serpent

Effect Monster

ATK: 1800

DEF: 0

(1) All face-up Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly.

(2) When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type

monster from your Deck to your hand, except "Atlantean Dragoons".

 

 

This card is the reason why the Atlantean deck works. While his first effect isn't used very often (although

it does have some use), his second effect is why he really shines. He allows you to add any Atlantean or

Mermail Abyssmegalo to your hand and is the reason why the the deck functions so well. Without him, there

would be no discussion of this deck.

 

Neptabyss The Atlantean Prince

Level 1 WATER Sea Serpent

Effect Monster

ATK: 800

DEF: 0

(1) You can send 1 "Atlantean" monster from your Deck to your Graveyard, except "Neptabyss The Atlantean

Prince"; add 1 "Atlantean" card from your Deck to your hand, except Neptabyss The Atlantean Prince".

(2) If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in

your Graaveyard, except "Neptabyss The Atlantean Prince:"; Special Summon it. you can only use each effect

of "Neptabyss The Atlantean Prince once per turn.

 

While this may not be a Mermail deck, Abyss Megalo plays a crucial role in the Atlantean deck as he is

the enabler of one turn kills. Without him, the deck wouldn't function as he not only sends Atlanteans to

the Graveyard to activate their effects, but can put 6400 damage onto the field by himself. By tributing

a face-up WATER monster from your field (usually Neptabyss or Dragoons), Megalo can attack twice

this turn. His ability to add an Abyss Spell or Trap to hand is very useful and is often used to search

Abyss-scale of the Mizuchi, which will negate one of your opponent's Spell cards as well as give

Abyssmegalo 800 extra ATK. By using his effect to attack twice and Mizuchi (2400 + 800 + 2400 + 800),

Abyssmegalo can easily put your opponent at critical Life Points.

 

Other Monsters:

 

Atlantean Heavy Infantry

Level 2 WATER Sea Serpent

Effect Monster

ATK: 0

DEF: 1600

(1) During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in

addition to your Normal Summon/ Set. (you can only gain this effect once per turn). 

(2) If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your

opponent controls; destroy that target. 

 

Deep Sea Diva is almost exclusively used to get Neptabyss onto your field, although there are applications of

bringing out Heavy Infantry instead depending on your hand. As Diva is a Tuner, players have the option of

bringing out Heavy Infantry to Synchro Summon Herald Of The Arc Light,  or the option to bring out Marksman

to Synchro Summon a Level 5 Synchro. Note that if you bring out Marksman and are able to use Marksman's

effect to Special Summon Dragoons, you can Synchro Summon Trishula during your Main Phase 2. 

 

Atlantean Marksman clears away problem cards and when used in combination with Infantry, leaves your

opponent's field open for lethal damage. His first effect is also relevant in being able to Special Summon

Neptabyss or Dragoons from your Deck to your field.

 

Deep Sea Diva

Level 2 WATER Sea Serpent

Tuner

Effect Monster

ATK: 200

DEF: 400

(1) When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type

monster from your Deck.

 

Neptabyss is the card that put the Atlantean archetype over the edge. Her first effect allows you to send

Atlantean Dragoons to your Graveyard to effectively add two Sea Serpents to your hand. As Dragoons

can be activated multiple times per turn, a common play involves using Neptabyss to search Mermail

Abyssmegalo and Dragoons to the hand and then sending Dragoons and another Atlantean to the

Graveyard to add another Atlantean to hand with Dragoons effect, and an Abyss Spell or Trap card to

your hand with Abyssmegalo's effect.

 

Her second effect is very relevant as well, as she can be sent to the Graveyard with Megalo's effect

(either his Special Summoning effect or his Tributing effect) to Special Summon an Atlantean from the

Graveyard (usually Dragoons)

 

Mermail Abyssmegalo

Level 7 WATER Sea Serpent

Effect Monster

ATK: 2400

DEF: 1900

(1) You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your

hand. When you do: You can add 1 "Abyss-" Spell/ trap Card from your Deck to your hand. 

(2) You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack

during each Battle Phase this turn.

 

Atlantean Heavy Infantry allows you to clear your opponent's field of monsters to attack directly for game.

His effect is also useful in clearing away problem cards like Skill Drain or Lose 1 Turn and can get rid of

Pendulum Scales. His first effect is also useful for certain combos and can make monster clogged hands

work towards your favor.

 

Atlantean Marksman

Level 3 WATER Sea Serpent

Effect Monster

ATK: 1400

DEF: 0

(1) When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower

Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck.

(2) If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent

controls; destroy that target. 

 

Moulinglacia The Elemental Lord

Level 8 WATER Sea Serpent

Effect Monster

ATK: 2800

DEF: 2200

(1) Cannot be Normal Summoned/ Set. Must be Special Summoned (from your hand) by having exactly 5

WATER monstesr in your Graveyard, and cannot be Special Summoned by other ways.

(2) When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire

hand, if less than 2). You can only use the effect of "Moulinglacia The Elemental Lord" once per turn.

(3) If this card leaves the field, skip the Battle Phase of your next turn.

 

Moulinglacia is a scary card for your opponent that is easily searchable thanks to Dragoons and easily

summonable because of all the WATER monsters sent to your Graveyard. When used in combination of

Marksman and Heavy Infanty, Moulinglacia often leaves your opponent with very little to follow up with.

 

There is an easy combo to summon Moulinglacia, as described and shown in the Tips and Plays section.

One For One

Send 1 monster from our hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck. 

 

One For One acts as another Neptabyss in that its only purpose is to bring out Neptabyss (or perhaps an Effect Veiler).

 

 

 

 

 

 

Other Cards To Consider:

 

Abyss-scale Of The Mizuchi

Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's

side of the field resolves, negate that effect, then send this card to the Graveyard.

 

You will need to run at least one Spell or Trap Abyss card to get full value out of Abyssmegalo -- it might as well

be one as good as Mizuchi. Not only is the ability to negate one Spell card great, but the ATK bonus is very

important as well as it boosts your Abyssmegalo into a 3200 ATK double attacking monster. 

 

 

Salvage

Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.

 

An amazing card that is almost always live. It can add back all of your monsters except for Moulinglacia,

Abyssmegalo, and Dragoons.

 

 

Instant Fusion

Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fuion Monster from your Extra Deck. (This Special

Summon is treated as a Fusion Summon). The Fusion Monster Special summoned by this effect cannot attack,

and is destroyed during the End Phase. Only 1 "instant Fusion" can be activated per turn. 

 

Special Summon Elder Entitiy Norden to Special Summon Atlantean Dragoons from your Graveyard. Proceed to

Exceed into a Rank 4 monster. Note that if you Exceed into Silent Honor ARK or Abyss Dweller and activate their

effect, Dragoons's effect will activate and allow you to add a Sea Serpent to your hand. 

 

 

As this is the OCG, cards like Harpie's Feather Duster, Pot Of Avarice, and Monster Reborn can and should all be used. 

 

Abyss-scale Of Cetus 

Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponents

side of the field resolves, negate that effect, then send this card to the Graveyard.

 

The same as Mizuchi, but for your opponent's Traps.

Extra Deck:

 

While primarily focusing on the OTK with Megalo, Atlanteans are able to use a wide variety of Extra Deck monsters. Most notably, Atlanteans are able to Synchro into Level 4, 5, 7, 9, and 10 as well as Exceed into Rank 2, 4, 7, and 8. 

 

Tips and Plays

 

 

Neptabyss + Any WATER monster = OTK

Summon Neptabyss and send Dragoons to the Graveyard. Add both Marksman and Abyssmegalo to your hand. Send Marksman and any WATER monster from your hand to the Graveyard to Special Summon Abyssmegalo. Pop a face-down opponen'ts card and search with Megalo for Mizuchi or Cetus. Tribute Neptabyss with Abyssmegalo's effect  in order to attack twice. Use Neptabyss's efect once tributed to Special Summon Marksman from your Graveyard. Attack with Abyss Megalo for 6400, attack with Marksman for 1400 and use his effect to Special Summon Dragoons from your Deck, and attack with Dragoons for 1800 for a combined total of 9800 damage.

 

1 Card Moulinglacia Combo

Normal Summon Diva and Special Summon Neptabyss with her effect. Use Neptabyss's effect to send Dragoons to the Graveyard, and search Moulinglacia and an Atlantean to your hand. Synchro Summon Child Dragon, then Synchro for any Synchro with the Atlantean you searched. Special Summon the Moulinglacia (your Graveyard consists of Diva, Neptabyss, Dragoons, Child Dragon, and the Atlantean monster.

bottom of page